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Post by Khalid ibn Walid on May 6, 2006 19:26:19 GMT -5
Phaedo: ;D
As the final set of weapons are still under debate, I'll postpone that decision. But, in principle, I am not too keen on city-specific swords or helmets. Methinks the gonfalon, armor, shield & horse is already special enough. The rest should be left to the player's tastes.
Ingolfis: I'm a bit wary of modifying the Venice arena, since it would require more modding of the "original" M & B codes for Zendar. But the changes you suggest could be made to the palio fights.
I see your point on the joust. But I'm a bit wary of the artificial "break-up" of the action (particularly if you're fighting with squires, which would have to mean extra care to ensure they were or were not knocked out for the second phase). Moreover, great lances just come up in two out of the many entry points (others being swords & morningstars), so it is not an issue in every list fight. (And, again, the combo varies even more as the squires also have varied choices of weapons too). Sounds like more trouble than its worth.
(The easier alternative I suppose could be to just put a item flag making the great lance a "secondary" weapon (like bows), thus giving the npc the "choice" to switch to sword. I haven't tried that yet, but I suspect he wouldn't.)
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Post by Questor on May 15, 2006 19:21:46 GMT -5
-> Khalid I'll stay tuned for updates.  You - and your team - have done a great job. Just don't overwork yourself with what is supposed to be fun, not a chore. 
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Post by tomhill on Aug 18, 2007 22:11:05 GMT -5
I don't know if this has been suggested but, perhaps retinue characters like special bodyguards or armsmen or something who you get with certain ranks who are like the companions.
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Post by titanas84 on Apr 2, 2008 18:35:50 GMT -5
guys make public screenshots videos on youtube for better feedback.
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Post by Khalid ibn Walid on Apr 2, 2008 18:57:32 GMT -5
guys make public screenshots videos on youtube for better feedback. We definitely need more screenshots. YouTube? I dunno how to make movies. 
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Post by ingolifs on Apr 3, 2008 2:32:53 GMT -5
Besides, most of the magic in LL is the dialogue. Doing a movie would basically make it look indistinguishable from native. Unless you make a movie of the dialogue.
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Post by Khalid ibn Walid on Apr 4, 2008 10:49:10 GMT -5
Besides, most of the magic in LL is the dialogue. Doing a movie would basically make it look indistinguishable from native. Unless you make a movie of the dialogue. Indistinguishable?    
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Post by ingolifs on Apr 4, 2008 17:41:28 GMT -5
Hmm true. But then it would be mostly about showing off Ingolifs' creation, not Khalid's. I was listening to a piece of music yesterday that I thought might be suitable for a music video for LL. www.youtube.com/watch?v=-qQHlWkSM_o&feature=relatedThe artist is Loreena Mckennitt, and she combines Celtic and Middle eastern themes in her music very well.
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Post by Khalid ibn Walid on Apr 4, 2008 21:22:21 GMT -5
Hmm true. But then it would be mostly about showing off Ingolifs' creation, not Khalid's. Ah, but it is Ingolifs' magnificent cities that take this to a whole other level. Hands down, the most beautiful scenes created for any mod. Who would not want to show them off?  Very pretty. That would work. I have no knowledge of video-creation, so if you're motivated and want to do it, by all means, have a go. Naturally, it would be great to also consider exploiting the great Italian music tradition, but I can't really think of anything that would fit exactly. Perhaps some of our Italians can help out.
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Post by ingolifs on Apr 11, 2008 22:36:57 GMT -5
A random suggestion: Actually a couple.
Is it possible to have soldier types walk around the town scenes? Perhaps this just involves kitting a townsman out with armour and weapons.
Also, it would be neat if many of the non-merchant people (such as the faction nobles, theodoro/romeo etc) in the fair scene could move around like townsmen do currently.
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Post by Khalid ibn Walid on Apr 11, 2008 23:05:13 GMT -5
A random suggestion: Actually a couple. Is it possible to have soldier types walk around the town scenes? Perhaps this just involves kitting a townsman out with armour and weapons. Also, it would be neat if many of the non-merchant people (such as the faction nobles, theodoro/romeo etc) in the fair scene could move around like townsmen do currently. It's an idea, but it'll take quite some work. I don't quite have a handle on the walker scripts, and, from the little I do know, what you suggest promises to be rather complicated scripting (as there are many different classes of people). It would be easier to have some sort of indistinct fairwalkers there. BTW, delighted at your towns, I started experimenting with some scripts to have the noble vs. noble consorta fights actually fought out in your town scene. I've managed to get them working, but the AI is, as can be expected, is a little too daft. I might have to reposition those entry points better. But you can take a look in the next upload. Also, I'm currently overhauling the shields. I'm tired of the loading time. I think I can get rid of most of the shield textures.
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Post by ingolifs on Apr 12, 2008 0:15:13 GMT -5
Don't worry about that. If you want, I'll make a separate scene that consists of a copy + paste of the town scene, with the main piazza sectioned off (blocked) and all the side areas not visible from the main piazza deleted.
Oh, and i should have the rest of the towns updated by the end of the day. Only have bologna, vicenza and trent to go.
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Post by Khalid ibn Walid on Apr 12, 2008 1:14:09 GMT -5
Don't worry about that. If you want, I'll make a separate scene that consists of a copy + paste of the town scene, with the main piazza sectioned off (blocked) and all the side areas not visible from the main piazza deleted. Oh, and i should have the rest of the towns updated by the end of the day. Only have bologna, vicenza and trent to go. The way I have it now, there is are two consorteria fights - a tower-attack and a tower-defend. In both cases, I have the attackers spawning from entry 24 (pillory) and the defenders spawning from entries 30 (Guelf tower) or 31 (Ghib tower). The two most common problems: (1) those spawning at 24 can't find their way to the target tower (usually get caught up in the broletto arcade), and (2) if the mini-piazza in front of the towers is small, it sometimes happens that your allies/enemy get spawned "behind" a side-house or something. I don't think you need to double or even redo the scene for this. (think load times!) What I think I am going to do is is spawn the attackers (say, new special entries 40 & 41) at a location which gives them clear passage to the target tower. It will take some fiddling to get it right, but it should be good enough. The only thing I might have to ask you in the construction process is to be careful with the sides of the towers, give them ample, wide space so that some seven-to-nine men can spawn "in a row" at 30 & 31, without those fellas on the end starting behind a house or something. (this was a consistent problem with Lambertazzi tower in Bologna.)
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Post by ingolifs on Apr 12, 2008 2:52:16 GMT -5
Ok. I was thinking of the palio fights - turning the main piazza into the arena.
I take it you're trying this out on the unmodified town scenes? Because the AI meshes i've added to them should fix any problems with AI pathfinding. After I complete every city, i test out the scene, first by following around the townsmen in the scene and making sure they're not getting stuck on anything (and usually they don't), and by breaking into someone's house and getting the town guards to come after me. I've found that even through narrow, twisty and S-shaped paths, I can get the town guards to follow. (most of the time, sometimes they do get stuck) In any case, that shouldn't be a problem.
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Post by Khalid ibn Walid on Apr 13, 2008 9:42:31 GMT -5
Just got your e-mail. THANKS!. Alas, I cannot check them out at the moment. I am in the process of compactifying & clearing out the shields (that should get rid of at least some fifty textures or so), and the mod is (gulp) currently in a dismantled state. When I finally get a clean compilation, I'll take a look. Thanks again. 
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