|
Post by ingolifs on Oct 26, 2006 7:17:55 GMT -5
hmm, i was afraid it might not translate well.
How does the python editor work? Given a troops.txt written in pure code, is it able to translate that into python?
If so, i'd suggest finding the troops.txt in native or some other mod, inserting all the above into that text, get the editor to read it, and copy and paste the python info over to the LL troops python info.
If that doesn't work, i guess i'll have to do it the long way.
|
|
|
Post by Khalid ibn Walid on Oct 26, 2006 7:26:38 GMT -5
hmm, i was afraid it might not translate well. How does the python editor work? Given a troops.txt written in pure code, is it able to translate that into python? If so, i'd suggest finding the troops.txt in native or some other mod, inserting all the above into that text, get the editor to read it, and copy and paste the python info over to the LL troops python info. If that doesn't work, i guess i'll have to do it the long way. Unfortunately, it's a one-way street from python to .txt. Can't go the other way. Hm. I didn't think of the unofficial editor. If I can read what I need there (& it doesn't crash) it should be ok. EDIT: Unofficial editor works fine. I can see the info I need. Don't trouble yourself.
|
|
|
Post by Khalid ibn Walid on Oct 26, 2006 14:09:56 GMT -5
Also, the equipment differences between the two factions is almost gone. I think it's better this way, because it doesn't make sense for the guelfs to have better troops than the ghibellines. It hadn't occured to me they were particularly better. I've tried to keep some visual differences between factions to make it not all dull on the field, but let me see how this looks. Sounds fair. But I'll have to check them against the nobles and other elites (probably spruce the nobles up) Yeh, the stradioti sound anachronistic, but let's see how it goes. So let me get this right: basically you wouldn't have access to mounted troops (other than light cavalry) until you became a citizen somehwere and joined a tower syndicate? Or prisoners? Sounds reasonable. But I'm guessing players can resort to taking up townsfolk & upgrading them caravan guards, mercs & hired blades. No shame in that, but perhaps something ought to be done about that tree? I'm inclined to place the Ligurians at the Locanda (Genoese up in Ivrea is a bit of a way off; if Saracen or Burgundian/Swiss crossbowmen/pikemen are introduced as hireable, Ivrea can hold those). I'm not sure what to do with the Venetian troops yet. Surely elites like the stradioti and croatian guard shouldn't be available to the player? I'm not too keen on making banditry hireable in towns, but let's see. For reference, a run-down on other lines Roman line Papal footman (upgradeable to guard) Papal guard Saracen line: Saracen veteran (upgradeable to rider) Saracen rider (upgradeable to knight) Saracen knight Norman line: Norman raiders (upgradeable to milites) Norman milites. German line German archer (no upgrade) German hunters (upgradeable to knight) German knights Imperial guard Feudal line feudal archer (no upgrade) feudal squire (upgradeable to knight) feudal knight Named banditry Balkan bandits (upgradeable to Magyar horseman) Tuscan bandits (upgradeable to guelf footman or guelf skirmisher) Foothill bandits (upgradeable to ghibelline veteran or ghibelline skirmisher)
|
|
phaedo
Cittadino
Praetor Vicensae; Amicus Lombardiorum
Posts: 73
|
Post by phaedo on Oct 26, 2006 17:43:04 GMT -5
I agree, stradioti are exceedingly anachronistic - and M&B's engine isn't terribly well suited to light cavalry usage as they were employed anyway. Raiding supply lines and camps is moot - they don't exist.
But Croatian infantry were of the time period, if only as the guards of the city. The Doge's bodyguard was made of up workers from the Arsenal, who were organized and trained to a quite high standard as militia soldiers - made necessary by their frequent calls to serve as marines in the Venetian navy.
Perhaps instead of "Venetian crossbowmen", you simply term them Arsenalotti. They were generally equipped much like other militia troops; a mail jacket with gambeson, a crossbow and a pavise shield and sword (or hammer, or pick).
I think that recruiting the famous Croatian Guard might be a bit of a stretch for a player who isn't even a Venetian citizen, let alone an aristocrat. Rather, give the Venetian Arsenalotti (militia) some status boosts, equip them along the lines of the Genoese, and you have a unit.
Also, it's awesome that you're getting acquainted with the modding system Ingo; I'll work on some modeling this weekend after soccer.
|
|
|
Post by ingolifs on Oct 26, 2006 18:11:39 GMT -5
The difference came from the fact that you essentially copied the guelfs from the swadians, and the ghibellines from the vaegirs. Not only are the swadian crossbowmen superior, but their knights are much better armoured. I did put in a few small changes between the factions, the main one being the alternation between guelf/ghibelline shields and surcoats. Yeah, that's right. I'd expect though, that the player will collect a small number of squires from battles and stuff, but once you become a citizen, you should get a substantially larger amount of these guys. I suppose it gives you something extra to work for in the game, and means it's harder to beome a fearsome power in lombardia without ever having held a position. I agree. at the very least, they shouldn't be hireable at taverns. If venetian armies ever make it out of the lagoon, i'd expect to see these soldiers amongst them. I suppose if one wanted to really limit the amount of these guys the player can acquire, but still give him the opportunity, having them somehow hireable from the condotta in venice might work. Neither. I went through the list of all the marcs, putting them in all the neutral towns, but then i realised i had forgotten about rovigo. If you don't want the player to have access to the hired blades, i suppose you could cut the merc tree off at caravan guards, and then caniballise the hired blade and merc slot into the extra mercenaries i designed. (i'm well aware you're already at your 255 unit maximum) Also, don't forget that i changed the townsmen and farmers to upgrade to both guelf and ghibelline trees. Well i'm glad you managed to figure out how to make sense of the troop info I sent. Don't forget, though, that it is ultimately your decision to keep these changes or not. If they don't work out for whatever reason, and playing around with the stats doesn't fix that, i won't mind if you revert it back to the previous versions.
|
|
|
Post by ingolifs on Oct 26, 2006 18:16:53 GMT -5
I do like the idea of fighting elite light cavalry that they convey though, i think it might work in-game. Perhaps if you don't refer to them explicitly as stradioti, and just call them albanian light cavalry, it will be fine. I dunno.
Thanks. That reminds me khalid, where might i pick up the python editor?
|
|
|
Post by ingolifs on Nov 2, 2006 5:32:29 GMT -5
Khalid, any update on those troops i changed?
a random idea: perhaps as an added incentive to become a freeman of a commune, the venice chest could be removed. In order to have a permanent place to put something, you need to become a freeman.
This also frees up one character slot, which i think is critical, you being at the limit and all.
|
|
|
Post by Khalid ibn Walid on Nov 13, 2006 0:00:49 GMT -5
Khalid, any update on those troops i changed? Got some annoying bugs I couldn't work out. Then got distracted. I'm going to put it off util the new version comes out. It has more equipment that can be distributed better and may have some features that may make for a rethink. Mm. Dunno. I rely on the Venice chest a lot. And I always run out of space in ten minutes. I think it kinda essential, esp. if you're forced by into outlawhood by a duke and the regular cities aren't accessible anymore. Worry not. Characters are not a constraint any more.
|
|